It’s 2038 and Trumps America has made androids to replace all the immigrant workers that he had evicted from the country or managed to prevent entering with his wall.

Okay so I may be fabricating slightly, however, Detroit: Become Human is based in the year 2038 (20 years from now) and the USA  and the world now have Androids to do all of the work that us humans don’t want to do.

Like cooking dinner, looking after the kids and running errands.

This game explores how humans react to Androids and also touches on how android servants have affected human life, both bad and good in the city of Detroit.

Detroit: Become Human, the primary story arc is, however, about happens when the Androids become sentient.

And in doing so it touches on some pretty relevant issues that are parallel to today’s USA, such as racism,  refugees,  civil rights.

Story-wise, Detroit: Become Human is an amazing plot to be immersed in and is worth a Netflix series of its own.

In the game you play as 3 characters; Kara, a female domestic service android, Marcus, a male domestic service android and Connor an advanced ‘deviant’ hunter assigned to police cases.

Each character, based in Detroit, have their own story, with all three eventually intertwining as their story arcs combine.

How those stories combine however is up to you.

Gameplay

Detroit Become Human is a narrative based game which has to date around 45 different possible endings depending on the decisions you make.

Its multiple choice, reaction, and interactions with other characters will determine how your character finishes the game and how quickly you will finish.

For instance, it took both Phid and I,  13hrs to complete one possible ending, using up 25% of the story mode.   Leaving roughly 44 other endings and another 75% of the game story to explore.

The game is not open world and for a lot of new players who are inexperienced to a variety of game styles, they would probably say this plays more like an immersive Netflix series than a ‘game’.

For those that are used to playing story-driven games for many years, you would probably compare the gameplay mode as being reminiscent of the story based game modes of the Apple II era, except with better graphics.

Unlike most games, where you have some freedom of movement, the game controls exactly how far you travel in each ‘scene’ and your responses and attack modes.

As such, there is no ‘real-time’ play, the time zone in your gameplay is dependant on which part of the story you are up to, not whether you are playing in day time or night time, or how many hours you’ve spent in that certain area.

Your skill in this game is defined as to how quick you can make decisions and your response time rather than your actual shooting ability.

Which for someone like me who appreciates the narrative, suits me quite well.

Design

Aesthetically, this game is beautiful and so it should, the company Quantic Dream who made this game have been working on Detroit since it was first teased in 2012 as a short film to show what the PlayStation 3 could achieve.

Now released for the PlayStation 4, the intricate story arcs, the well-developed characters and backstory, the use of motion capture and the attention to graphic detail has left me with a satisfying feeling.

But its the multiple endings, the multiple choice ways of interacting and how that affects the gameplay highlights the mammoth amount of detail and design that has gone into developing this game that truly leaves you addicted.

So addicted in fact it’s hard to not just binge play this game so you can discover all the scenarios and be swept into the cinematics.

Overall this is a very well polished game that I have come to expect and often been left sorely disappointed.

In saying that, there are glitches which are ironically caused mainly by the design aesthetics that I’ve just praised, such as the wording in some scenes that are hard to read depending on which way your character is facing, the restriction of character movement and

Cost and Accessibility

Okay like all games this is not cheap.

At around $75-$80 AUD or in NZD $98-$115 this is a pretty pricey game, however with its 45 counted endings so far, that makes each gameplay worth around $1.17 AUD or $2.55 NZD per ending and shit load of hours so cost wise I would optimistically say that this is worth purchasing.

For myself, who loves story-driven games – this is highly enjoyable and the fact that I want to play it again so I can see a different ending or do things differently really testifies to how good this game is at getting you addicted.

It is only available on PlayStation and despite what you hear it won’t be released on Xbox.

Quantic Dream is a first party Sony studio… you’ll be waiting a very long time on Xbox if you want to play it.

Overall 

A narrative based game, that leaves the player feeling connected to the characters like that of a Netflix series, multiple endings where choices matter and deals with very real social issues has me loving this game with an intensity I haven’t had since Tomb Raider was first released.

A total of 4.9 stars – .1 taken away for the few glitches 🙂

IT is one of the must have games of 2018.

Charis McAwesome, co-founder and manager of hashtagme.co.nz – Charis has worked in digital for over 10yrs specialising in digital management, analytics, digital advertising, social media, digital pathways, and CRM services.

She’s also most likely to call bullshit and get Hashtag in the shit.

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